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Price of the item
341.10€
Discover the synthesis of play and learning with the "Detective" Roll-Out FUN® rug and educational cards! The "Detective" Roll-Out FUN® rug with educational cards is an engaging educational tool that helps children learn actively and develop attention. The letters and numbers depicted on the rug will turn children into detectives, and they will have to find them as quickly as possible. The large and colorful rug will encourage children's physical activity, develop hand-eye coordination. The rug is lightweight, compact, and can be rolled up and carried anywhere. Our team's unique rug design allows you to play and learn a variety of games that help to recognize letters and numbers and move actively.
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Suitable for individual and group work
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Promotes active movement and reduces sitting time
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Easily foldable - convenient for transport and storage
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Universal design - ideal for home, kindergarten, or school
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Perfectly aligns with inclusive education principles
One climbing frame - many ways to play and learn!
How to play the "Detective" game can be found by clicking the "Instructions" button.
Roll-out FUN® educational set includes:
• 1 climbing frame;
• "Science Mazes" set of laminated cards (58 cards):
"Numbers", "Alphabet";
• Game instructions.
*By ordering an additional set of cards, you will be able to play "Memory" (Memo) games.
Usage location: Indoors and outdoors.
Material: The educational climbing frame is made of high-quality, soft, and easy-to-clean polyester material, which is safe for children and resistant to wear and tear.
Maintenance: keep unrolled or rolled up, clean with a damp cloth. You can use a little soap, but do not use abrasive or scrubbing cleaning agents.
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How to play the game "Detective"?
Game preparation:
2-4 players and one host play. Each player stands by one of the four game quarters.
Gameplay:
After the players are ready, the game host loudly announces a number / letter displayed on the board. The first player to find the host's chosen number / letter in their quarter receives 1 point. The host then selects a new number / letter for the players to find.
The winner is the one who collects the most points in the agreed number of moves or within a certain time.

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